Class | Description |
---|---|
Asteroid |
It is a super class for all the asteroid objects on the game.
|
Attachment |
It is a super class for all the ship attachment objects on the game.
|
Cannon |
It is a class for the cannon objects on the game.
|
Engine |
It is a class for the Extra Parts objects on the game.
|
ExtraParts |
It is a class for the extra parts objects on the game.
|
Game |
It is a class that will be passed through the activities with all the needed
methods to initialize the database and query it.
|
GrowingAst |
It is a class that creates an object that will represent the growing
asteroid type on the game.
|
Level |
It is a class for the level objects on the game.
|
MainBody |
It is a class for all the main body objects on the game.
|
MiniMap |
It is a class that creates the mini-map on the corner of the screen
showing the position of all the moving objects on the game.
|
MovingObj |
It is a super class for all the objects that moves in space
on the game.
|
ObjInSpace |
It is a super class for all the objects that will be positioned
in space on the game.
|
OcteroidAst |
It is a class that creates an object that will represent the octaroid
asteroid type on the game.
|
PowerCores |
It is a class for the power core objects on the game.
|
Projectile |
It is a class that creates a projectile object to be placed on the game.
|
RegularAst |
It is a class that creates an object that will represent the regular
asteroid type on the game.
|
Ship |
It is a class that creates a ship object to be placed on the game.
|
Space |
It is a class that creates an object that will represent the space
on the game.
|
StaticObj |
It is a class that creates an background object that will not move
on the game.
|
VisualObj |
It is a super class for all the visual objects that will be used
on the game.
|